![]() A word of warning: bundles have a 2GB size limit. However, having the entire project compiled into a single compressed file makes it take up much less space, and makes it much easier to archive. Since it involves compression, it takes much longer to save and load bundles. Your project and all associated audio files are compressed into a single file. The third option is designed for archival purposes. The drawback to using this option is that it is not quite as easy to completely purge your system of all unwanted, "old" takes that you have deleted from your projects. Other than that, it is identical to using the global "Audio Data" folder. With this option, you can archive or transfer an individual project to another computer, as long as you archive that project's Audio Data folder along with the project. This keeps the audio from each project seperate. With this option, an "Audio Data" folder is created for each individual project. You can also use project files with the "Per Project Audio Folders" option. When you run the "Clean Audio Folder" tool, HS will scan all your projects and compile a list of all files that are "in use". Old takes that are deleted from your projects still hang around here. So, all the audio data from all your projects becomes one big jumble. All projects store their audio data in this folder. The default is to store audio data in the global "Audio Data" folder. When using project files, you have two options. The only way to really keep track of things is with the project file. ![]() ![]() So, your audio data in Track 1 might be stored in a wav called something like "My Song, Track 5, Rec (29)". It's just that as you create clips, HS will create names for them. The data in the Audio Data folder isn't "encoded" in any special way. ![]() If you are not going to use the bundle format never delete anything included in the Audio data folder. I usually use the cwp format while I'm working on that project, but once I'm finished I saved it in my second drive as a compressed bundle (saved as bundle and then using Win RAR to compress it further to save storing space). ![]() Bundle contains all the information a project needs to open without references, so if you want to store a project in your second drive, it is best to store it as bundle as you have all the information needed. So for example if you delete the audio data in that folder and attempt to open the project in HOme Studio you'll get an error can't find the audio data. However, this audio data is encoded and can only be used if you open a project who has a reference to that audio data. Typically you have a project which by default all audio data is stored in a folder called "Audio Data" in Home Studio Folder. cwp project format is only if you have any audio data in your project. The difference between bundle and regular. ![]()
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